Anomalous Improvements Beta Update 2!
Greetings, Scientists!
We’re pushed out our 1st update to our Public Beta Branch! This update introduces two new chapters ready for testing which are “Residue Processing” and “Questionable Ethics”. It also includes a bunch of new UI goodies such as a refined developers console, multiplayer enhancements, and numerous bug fixes.
Heads up!
This update will cause issues connecting to multiplayer servers that are not running the beta. For testing the new multiplayer features, we’ve put up an official beta multiplayer server running on the “public-beta” branch.
You can find the official server in the server list.
Patch Notes
You can find the full list of major and minor changes included in this update below:
UI
Fixed a crash that may occur when opening the pause/ESC menu in-game.
Added missing achievement icon for "Dead Reckoning".
The bindings screen within the options menu now shows controller bindings via Steam Input when a controller is connected.
The developer’s console has been refactored to properly allow select, highlighting, and clipboard copy and paste; both ways.
New live autocomplete support shows every available command in a scroll bar pop under while typing.
In-game HUD hint display now shows the correct prompt glyphs for any connected controller.
Redesigned the standard and team deathmatch HUD.
Team Deathmatch now shows a progress bar and score for each team.
Standard deathmatch shows your place, score, and avatar next to the other top player in the server.
Fixed scoreboard from cutting off and added scroll support.
The multiplayer screen now supports adding servers to favorites and viewing recently played servers.
Support for adding a server to your favorites can now be done from the pause menu when in a match.
Expanded server filtering to “ping” and now allows clicking on the row name to filter directly via mouse.
Redesigned the spectator and kill cam HUD elements
Designed a new experience for selecting and switching teams when joining a server.
Team switching can now also be done in the pause menu while in a Team Deathmatch server.
Reintroduced character customization to the UI under the multiplayer screen. This can also be accessed from the pause menu when in a match.
Loading screen refinements
The loading screen now properly shows selected chapter wallpaper image.
The loading screen now shows connecting and custom asset downloading progress when connecting to a multiplayer server.
The loading screen now shows the connecting map background along with gameplay tips when connecting to a multiplayer server.
Fixed an issue that caused background maps to keep running as a multiplayer game when disconnecting from a server and returning to the main menu.
The “disconnect” button in the pause menu now changes its label based on the condition (“Leave Game” when in a campaign and “Disconnect” when in a server)
Fixed an issue with text cutting off for video options.
Made the "unsupported options" toggle an "On|Off" switch.
Multiplayer
Fixed weapon/jump movement jitter by making modifications to the prediction system.
Code
Xbow Scope Blade Screen Fix
Implemented code to support proper process of showing close captions in Arabic fonts with ligatures
Complete SIMD rewrite of static prop lighting
Faster XAO for both static props and other geometry
Floating-point noise reduction around the stable ONB used for static props
Shader side fixes
Levels
XAO compiled versions of:
Inbound
Anomalous materials
Unforeseen Consequences
Office Complex
Questionable Ethics
Fixed collision hull issue in c2a5c_rockcluster035.mdl
Goodbye invincible wall! Thanks for the report Verkku!
PPC, Material, Lighting, and Envtint tweaks based on player feedback.
Two new chapters are ready for testing!
Residue Processing
Questionable Ethics